Additionally, in the case that both superpowers compete for the same country, an influence arms race can occur, and they may find themselves overcommitting for too little gain. As the European situation solidifies, the USA and USSR will look to Asia, Africa and eventually even South America to aquire new allies. For example, the USA cannot give Marshall Aid to a country that is already Communist. Once either superpower has dominant influence over a country, it will become more difficult for the other superpower to take their own influence focuses there. The USSR and USA (and to a lesser extent France and the UK) will have to rush for influence in various countries in Europe and beyond before the other superpower can take a dominant position. However, despite its immense wealth in resources and infrastructure assets, the USA is heavily restrained by its laws and national spirits at the start of the game. Secondly, focus trees will face more time pressure. United States of America (HoI4) The United States of America is one of the largest and richest countries of the globe in 1936, and the only major power outside of Europe and Asia. They won't be entirely absent, but political decisions will take centre-stage. Firstly, focus trees will have less generic industrial, military or research bonuses as compared to vanilla. For example, technology and unit types will remain largely unchanged apart from changing the dates at which they become avaliable.įor national focuses, we have two design goals.
Hoi4 us states mod mod#
The goal of this mod is to maintain gameplay that is very similar to that of Vanilla HOI4 while presenting an alternative geopolitical scenario. In this campaign I'm trying out the US States mod, with goals of re-uniting the like-minded people of North America under one grand banner, and conquering any that stand in our path.
![hoi4 us states mod hoi4 us states mod](https://i.ytimg.com/vi/nAp_KVUggRI/maxresdefault.jpg)